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Category: Metal

Quasicrystals in Metal

April 30, 2019June 7, 2020 by jeremy pereira, posted in Metal

I recently had my attention drawn to the blog Main is Usually a Function which was discussing the art of creating quasicrystals as computer images using fairly simple rules. The blog in question uses Haskel to create a solution and rendered the result as an animated png. The author seems quite pleased he was able to … Continue reading Quasicrystals in Metal

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Metal Addendum

September 26, 2018September 26, 2018 by jeremy pereira, posted in 6502, Emulation, Metal

In my last post, I discussed how I used Metal  to render the PET screen instead of the higher level Cocoa APIs. I did the minimal amount of work to make the changes, so the program actually worked very inefficiently. The 6502 has no separate IO space so all peripheral control registers are mapped into … Continue reading Metal Addendum

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Metal And Emulation

September 24, 2018September 26, 2018 by jeremy pereira, posted in 6502, Emulation, Metal, refactoring

I thought it was time to learn how to do programming using the GPU. On macOS, that means Metal. I started by following this tutorial. Once I got to about tutorial number 11, I started wondering if I could apply Metal to my emulators. I thought, it would be cool if all of the graphics … Continue reading Metal And Emulation

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