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Category: 6502

Time for a C64

September 29, 2018September 29, 2018 by jeremy pereira, posted in 6502, C64, Emulation

Now I've mastered Metal (ha ha), I think it's time to build an emulation that's a little more complex. It's time for the Commodore 64. Yay! Had some thoughts about how to do this. The extra challenges that I see are: the banked memory. I will need to be able to swap the RAM/ROM banks … Continue reading Time for a C64

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Metal Addendum

September 26, 2018September 26, 2018 by jeremy pereira, posted in 6502, Emulation, Metal

In my last post, I discussed how I used Metal  to render the PET screen instead of the higher level Cocoa APIs. I did the minimal amount of work to make the changes, so the program actually worked very inefficiently. The 6502 has no separate IO space so all peripheral control registers are mapped into … Continue reading Metal Addendum

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Metal And Emulation

September 24, 2018September 26, 2018 by jeremy pereira, posted in 6502, Emulation, Metal, refactoring

I thought it was time to learn how to do programming using the GPU. On macOS, that means Metal. I started by following this tutorial. Once I got to about tutorial number 11, I started wondering if I could apply Metal to my emulators. I thought, it would be cool if all of the graphics … Continue reading Metal And Emulation

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